Physics
| Version | 5 |
|---|---|
| Works with | Sugar: 0.82 – 0.88 |
| Updated | July 7, 2010 |
| Developer | garycmartin |
| Homepage | http://wiki.sugarlabs.org/go/Activities/Physics |
| Rating | Rated 5 out of 5 stars 5 reviews |
| Downloads | 45,691 |
More about this activity
Physics is a physical world simulator and playground -- you can add squares, circles, triangles, or draw your own shapes, and see them come to life with forces (think gravity, Newton!), friction (scrrrrape), and inertia (ahh, slow down!).
Image Gallery
Developer Comments
Doesn't yet support realtime collaboration, but don't let that stop you, it's great fun building weird and wonderful contraptions, and you can now send things you've made to others, direct from your Journal (0.84 and up) using the 'send to -> friend' feature.
Reviews
I love it! It's doodling for inventors! I've had so many ideas from this. Starting live is the only thing that makes sense. Otherwise it would not be obvious what the thing does, silly! Also, stopping time is for losers. build stuff on scaffolding, big tall blocks, then delete them when everything is pinned, or jointed, just like real life. :-)
Rated 5 out of 5 stars by dlotts on August 11, 2010
Promising - but frustrating.
The application starts "running" -- so as you attempt to place objects, they immediately fall. It's not immediately obvious to the novice that you need to stop time first. And really, the application should initialize with time suspended.
Tweaking a construction -- moving pins, or ends of joints -- is harder than it should be.
Bottom line - 15 minutes of frustrating experimenting, got nothing fun to happen, deleted.
Rated 3 out of 5 stars by Tom on May 16, 2010
Esta muy buena la actividad yo tenia la v2 pero la v4 esta mucho mejor segui asi!!!
Rated 5 out of 5 stars by cRiSgOd on May 5, 2010
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Release Notes
- Added support for new toolbar design for Sugar 0.86 (old toolbars still work for Sugar 0.84 and back)
- Objects can now be moved with the Grab tool while the simulation is paused!
- Tool code cleanup and refactoring
- Includes latest translations
Many thanks go to Peter Froehlich, Akash Gangil, Craig Macomber, and the translation team.